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Paint 3d mixed reality
Paint 3d mixed reality




paint 3d mixed reality

Animation - Animations can't be longer than 20 minutes at 30 FPS (36,000 keyframes) and must contain = 1803įor the question of other tools to post-process 3D models, you can easily optimize any glTF 2.0 model using the Windows Mixed Reality Asset Converter available on GitHub.Materials - Textures can't be larger than 4096 x 4096 and the smallest mip map should be no larger than 4 on either dimension.Modeling - Assets must be less than 10k triangles, have no more than 64 nodes and 32 submeshes per LOD.Exporting - Assets must be delivered in the.The asset requirements for pre-installed 3D Viewer app on HoloLens 2, please see Asset requirements overview for more details, here is a quote to the main points::






Paint 3d mixed reality